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Hidden secrets in the Monkey Island 2 demo

When playing the Monkey Island 2 rolling demo using ScummVM you can get some interesting details on the early stages of development of LeChuck's Revenge: Monkey Island 2. When the game starts press the escape key and you will arrive in Woodtick with complete control over Guybrush. After that you can visit a few places that are different from the final game.

Not all rooms are accessible via the normal exploration. For those you can open the ScummVM debug console (CTRL-Alt-d) and type the room number (eg. "room 2"). You can find the number of the rooms below. The non-playable demo is available at our downloads section.

To make it easier for you, I compiled all the differences below. You can simply move the slider to compare both versions.

Scabb Island map (Room 2)

Scabb Island (MI2 demo) Scabb Island (MI2 game)

There are at least six changes: cemetery, swamp, beach, extra pond and the island was originally called "Scab Island" (only one "b").

Scabb Island Beach (Room 4)

Scabb Island beach (MI2 demo) Scabb Island beach (MI2 game)

Bart and Fink are slightly different. Most likely they were just a placeholder in the MI2 demo as there is no animation. The also stars got dimmed for the final game.

Woodtick (Room 7)

Woodtick (MI2 demo) Woodtick (MI2 game)

The debris on the water are smaller in the demo version. The shovel on the sign is also smaller. The stars got dimmed for the final game.

Bloody Lip Bar and Grill (Room 9)

Bloody Lip Bar and Grill (MI2 demo) Bloody Lip Bar and Grill (MI2 game)

The spitton was removed in the final game. The piano was still a placeholder in the demo.

Bloody Lip Kitchen (Room 11)

Bloody Lip Kitchen (MI2 demo) Bloody Lip Kitchen (MI2 game)

The knife on the table is more visible in the final game. The plates on the table were also removed.

Swamp Rot Inn (Room 12)

Swamp Rot Inn (MI2 demo) Swamp Rot Inn (MI2 game)

The candle on the left bottom corner was removed from the final game. There was a small key at the reception in the demo.

Largo's bedroom (Room 13)

Largo's bedroom (MI2 demo) Largo's bedroom (MI2 game)

Largo's toupee is slightly different.

Mad Marty's Laundry (Room 14)

Mad Marty's (MI2 demo) Mad Marty's (MI2 game)

Different crate box for the rat and the platform on the bottom left corner is smaller in the demo. The stars also got dimmed for the final game.

Woodsmith's Shop (Room 15)

Woodsmith's Shop (MI2 demo) Woodsmith's Shop (MI2 game)

In the demo there is a ladder, a fish above the door and a hanging picture (left side) that were removed from the final game. However, a few hanging peglegs were added to the final game.

Phatt Island wharf (Room 27)

Phatt Island wharf (MI2 demo) Phatt Island wharf (MI2 game)

Guybrush's wanted poster was improved and the Blackbeard's poster was added for the final game.

Booty Island map (Room 46)

Booty Island map (MI2 demo) Booty Island map (MI2 game)

Ville de la Booty has an extra house, the big tree is missing and there is a pond in the demo. Dread's ship is also different.

Ville de la Booty (Room 47)

Ville de la Booty (MI2 demo) Ville de la Booty (MI2 game)

Dread's ship looks different. Seems slighly bigger in the demo.

Stan's place (Room 51)

Stan's place (MI2 demo) Stan's place (MI2 game)

Completely different room as Booty Island was originally going to be set at night. Stan’s pants changed from black to light blue and his jacket got a lighter colour in the final version.

Article updated on August 2, 2021

Miguel • July 9, 2003 • 4 Comments

monkey_05_06

August 4, 2003 • 5:34 GMT

How is it you can make it to where you can play the game? in the demo.

Miguel

August 4, 2003 • 16:00 GMT

There's a link on the top of the article to a news item that explains how to play the MI2 demo.

xyzor

August 7, 2003 • 3:52 GMT

There's a difference you have missed. The tree in Booty Island map is missing in the demo

Miguel

August 7, 2003 • 10:00 GMT

I forgot about that one. Thanks!
It's on the article now.


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