Kotaku reviews MI1 through Ron’s early design philosophies
Kotaku has posted a video where they have a look at The Secret of Monkey Island through the lens of Gilbert’s design philosophies. These rules were part of an article Ron Gilbert wrote before he released the first Monkey Island. The piece was titled “Why Adventure Games Suck” and described some basic rules game designers could follow to make their adventure games better.
In this video we’ll take a look at The Secret of Monkey Island through the lens of Gilbert’s design philosophies during the late 1980s. It’s worth noting that these rules were put on paper 30 years ago; as expected, Gilbert’s ideas have evolved since then.
You can watch the video here!