Introduction
The Monkey Island series has a history spanning more than three decades. The first game, The Secret of Monkey Island, was released in 1990, followed a year later by LeChuck’s Revenge. After that, new entries arrived at a slower pace, with the longest gap being the 12 years between Monkey Island 2: Special Edition (2010) and Return to Monkey Island (2022).
This article highlights the most important milestones in the series, from early design work to the releases of each game, including the different versions and ports that appeared over time. The aim is not to provide a detailed production history, but to bring together the key dates and events that shaped how the six Monkey Island titles were created, updated, and made available to players.
The Secret of Monkey Island
Early design
Ron Gilbert began the early design of the game after completing work on Maniac Mansion, while supporting Zak McKracken and the Alien Mindbenders from a technical standpoint. [1] [2]
Work resumed
Work on Monkey Island resumed. This came after a pause during which Ron Gilbert focused on Indiana Jones and the Last Crusade, and much of the design and story were reconsidered. [3]
Design document created
Ron Gilbert created an early design document called Mutiny on Monkey Island. It featured a more serious story with Captain Smear West as the protagonist and Governor Fat as the villain, instead of Guybrush Threepwood and LeChuck. The plot did not include a love interest for the protagonist. [4]
Gold Masters created
The final gold masters for the EGA (16-colour) version of The Secret of Monkey Island were made. Two copies were created: one backup that Ron Gilbert kept and the gold masters that were sent off.
The floppy disks were labelled 1.1 because the game was bounced out of testing during the final two weeks, and so the version was bumped when it went back in. [5]
EGA (16-colour) available in stores
The first version to be released featured only 16 colours, with its backgrounds painted on a computer using a mouse by Mark Ferrari, Steve Purcell and Mike Ebert. [6]
Pinpointing the exact release date is difficult, as the game likely reached stores at different times. LucasArts' old website (cited by Wikipedia) lists October as the release month, but the source of this information is unclear, and it may not be correct, as the game could have reached stores by late September. [7]
VGA (256-colour) released
With this release, the graphics were upgraded to 256 colours. It is unclear who exactly painted the backgrounds, but it is confirmed that Iain McCaig painted the character close-ups. [8]
The release date is supported by a "Lucasfilm Games VGA Upgrade Offer", which states that the VGA version would be available in December 1990. The first build, dated December 3, 1990, further corroborates this release month. [9]
Amiga & Atari ST ports released
Advertised as available in the UK by March 1991, following late-1990 announcements of an early 1991 launch. Reviews of the Amiga and ST versions began appearing internationally by mid-1991. [10] [11] [12]
CD-ROM version released
This version introduced CD-quality audio music and adopted an interface style similar to Monkey Island 2, featuring fewer verbs and using icons instead of text for inventory items.
The copyright/trademark registration for this edition is from 1992 (as printed on the CD), and the earliest known build is dated June 2, 1992, confirming the release year. [13]
Special Edition announced
The remake was first showcased at E3 2009 with updated hand-drawn graphics, full voice acting, and a remastered soundtrack with the option to switch to the original version. [14]
Special Edition released
The game was released on XBox Live Arcade for XBox 360, and PC (digital download). [15]
Monkey Island 2: LeChuck's Revenge
Work started
The team imediately started working on the game right after The Secret of Monkey Island. [16]
Story document written
The story document for the game was written on this date and, as published in the Monkey Island Chronicles book, featured El Carlo, LeChuck's brother, as the villain. The character was later replaced by LeChuck as the main antagonist. [17]
First public showing
Lucasfilm Games (later LucasArts) demonstrated The Secret of Monkey Island II, as it was called at the time, at the Summer CES 1991. Enchanted Realm magazine noted that LucasArts' adventures exhibited much improved graphics and refinements to the interface, placing them on the magazine's "Must Buy" list. [18]
First in-depth coverage
LucasArts' The Adventurer issue No. 03 contained the first in-depth official write-up of the game, including production details. [19]
Retail release
The IBM PC version of the game became available in retail stores in December 1991, a date listed on the old LucasArts website. This timing aligns with the oldest known full version of the game which was compiled on November 21, 1991, making a December release plausible. [7] [13]
The first review appeared in Game-X magazine (on sale December 19, 1991 to January 1, 1992) and stated that the game was already out. [20]
Amiga port released
The Amiga version, first scheduled for late 1991, was delayed and eventually released in the summer of 1992. [21] [22]
Special Edition announced
At the Game Developers Conference, LucasArts revealed that a new HD "Special Edition" was in development. [23]
Special Edition released
The Special Edition was released on PC, Xbox 360, PlayStation 3, iPad, iPhone, and iPod Touch, featuring remastered graphics, re-recorded voiceovers, and a developer commentary track. Players could switch at any time between the updated and classic versions. [24]
Production was overseen by Craig Derrick and his team at LucasArts, internally known as "Team 3". [25]
The Curse of Monkey Island
Pitch document written
Larry Ahern and Jonathan Ackley wrote a pitch document titled The Pirate Curse of Monkey Island. It describes Elaine putting on a cursed ring and transforming into a wooden figurehead on the bow of her ship, after which the Voodoo Lady gives Guybrush five tasks to lift the curse. [26]
Leads start manuscript
The two leads actively designed the game's story, puzzles, and structure until late February of 1996. [27]
Development started
The programming team was assembled (Jonathan Ackley, Chuck Jordan, Chris Purvis, Livia Mackin, Aric Wilmunder) and development began. [27]
Game officially announced
The game was officially announced at the European Computer Trade Show (ECTS) in London. [28] [29]
The announcement was also shared through a LucasArts press release on their website. [30]
Demo featured in PC Gamer
PC Gamer released an issue featuring LeChuck on the cover, which also included a disc with a world-exclusive playable demo. [31]
Monkey Island 3 went gold
The game went gold on this date, marking the completion of development and the start of manufacturing for retail release. Online Gaming Review reported the milestone, confirming that the title was ready to be shipped to stores. [32]
Escape from Monkey Island
Project begins
Around this time, following the collapse of Justice Unlimited and a six-week break, Mike Stemmle and Sean Clark met with LucasArts president Jack Sorensen. Management had decided to move forward with another Monkey Island, and the two were offered the role of lead designers. [35] [36]
Game announced
LucasArts officially announced the fourth entry in the series, presenting it as a 3D adventure with a new villain, Charles L. Charles, alongside returning characters Guybrush and Elaine. Release was planned for autumn 2000. [37]
E3 showcase
LucasArts showed Escape from Monkey Island at E3 2000, where attendees were able to preview the game. It went on to win Best Action/Adventure Game at the 2000 E3 Game Critics Awards. [38] [39]
EFMI goes gold
The gold master of the PC version was announced in the LucasArts Insider #3 newsletter, confirming the game was ready for duplication. [40] [41]
Available in stores
The PC version of the game became available in North American stores in early November, with shipments reaching the UK and other European countries later in the month. [42] [43]
Mac OS release
The Mac version was ported by Westlake Interactive and published by Aspyr, releasing in April. It retained the same gameplay, puzzles, and humour as the PC edition while adapting the graphics and audio for Mac systems. [44] [45]
PS2 release
The PlayStation 2 version was released in the United States and later that month in Europe. Improvements over the PC edition included higher-polygon character models, less-compressed audio and cutscenes, and new extras such as a Monkey Kombat move chart, two-player Murrayball, Monkey Invaders, and a concept art gallery. [46] [47]
Tales of Monkey Island
Design started
Initial design and brainstorming began. Ron Gilbert contributed to early brainstorming and Dave Grossman led the Telltale team on tone and story during this phase. [48] [49]
Production started
Full production ramped up at Telltale, moving from early design work into asset creation and episodic planning. [49]
Telltale press release and rumours
Telltale's press release for Wallace & Gromit announced that a new episodic series would be revealed at E3. Around the same time, rumours began circulating that Monkey Island might be making a return. [50] [51]
Official announcement at E3
Telltale and LucasArts officially announced Tales of Monkey Island as a five-episode episodic adventure for PC and WiiWare. [52]
Chapter 1 released
The first episode, Launch of the Screaming Narwhal, premiered on PC, introducing the story arc that would continue across the season. [53]
The WiiWare version followed a few weeks later, as was the case for all episodes in the season. This delay was caused by the extra work required to shrink the game below Nintendo's strict 40 MB file size limit and to pass the company's certification process ("Lot Check"). [54]
Chapter 2 released
The Siege of Spinner Cay expanded the world and characters (notably introducing Morgan LeFlay). [55]
Chapter 3 released
The Lair of the Leviathan deepened the mystery and introduced new locations and antagonists. [56]
Chapter 4 released
The Trial and Execution of Guybrush Threepwood episode placed Guybrush in extreme peril and set up the season finale. [57]
Chapter 5 released
The final episode, Rise of the Pirate God, concluded the arc with an epic confrontation and wrapped up the season's major threads. [58]
Mac OS X release
Telltale Games announced the Mac version of Tales of Monkey Island on the same day as the start of MacWorld Expo 2010 in San Francisco.
Customers who had already purchased the PC version directly from Telltale's website automatically received access to the Mac version at no extra cost. [59]
PlayStation 3 release
Tales of Monkey Island was released on the PlayStation Network in North America as a complete five-chapter set. The European release followed shortly afterwards. [60]
iPad release
Tales of Monkey Island, marketed as Monkey Island Tales HD on the iTunes App Store, launched on iPad. Episode 1, Launch of the Screaming Narwhal, was made free until July 22, 2011, and Episodes 2 to 5 were also released on the same day. [61]
Return to Monkey Island
Rex Crowle's Guybrush sketch
Artist and designer Rex Crowle shared a sketch of Guybrush Threepwood on his personal blog while commenting on the upcoming Special Edition of The Secret of Monkey Island. [64]
Ron Gilbert shared the sketch on Twitter, calling it the "coolest and bestest version of Guybrush Threepwood I have ever seen". He also contacted Crowle to request a high-resolution version to use as his desktop background. [65] [66]
Devolver asked about Monkey Island
After John Drake announced on Twitter that he had joined Disney as Vice President of Business Development and Licensing for Games, Devolver Digital publicly replied with: "Monkey Island 3 plz. [opens briefcase full of money]". [67]
They followed up with another tweet: "Hello does Lucas mean Monkey Island 3 plz respond DMs and cellular phones and Friendster are all open.". [68]
Devolver talked to Ron Gilbert
During PAX in Seattle, Nigel Lowrie from Devolver Digital approached Ron Gilbert to discuss the possibility of working on a new Monkey Island game. Gilbert took time to consider the idea carefully, aware of the challenges and historical significance of the series. [69]
Ron contacted Dave Grossman
Ron Gilbert reached out to Dave Grossman via Slack to discuss collaborating on a new Monkey Island game. Grossman agreed to join the project right away. [70]
Dave visited Ron in Seattle
Dave Grossman flew to Seattle to meet with Ron Gilbert. They spent several days brainstorming ideas, refining the game's direction, and ensuring they had a solid concept before moving forward with the project. It then took them approximately seven months to iron out the contracts before development could officially begin. [70]
Development officially started
Development of Return to Monkey Island officially began, with Ron Gilbert and the team working on contracts, design planning, and setting up the project infrastructure. [71]
Ron announced Return to Monkey Island
On April Fools' day, Ron Gilbert used his Grumpy Gamer blog to announce that he had decided to make another Monkey Island game. Since his blog had traditionally been April Fools' day free, readers were unsure whether the announcement was genuine or a joke. [72]
Return to Monkey Island officially announced
Return to Monkey Island was officially announced. It was designed and written by Ron Gilbert and Dave Grossman, with art direction led by Rex Crowle, who years earlier had caught Ron's attention with his Guybrush fan art. Development was handled by Terrible Toybox, published by Devolver Digital, and created in collaboration with Disney. [73]
Voice recording completed
Voice recording for Return to Monkey Island was finished, with Alexandra Boyd as Elaine being the last character recorded. [74]
Pre-orders opened
Pre-orders for Return to Monkey Island went live, accompanied by a humorous bonus exclusive to early buyers: "Horse Armor" for players' inventories. The armor had no practical use in the game, serving only as a playful nod to infamous downloadable content. [75]
Return to Monkey Island released
Return to Monkey Island was officially released worldwide on International Talk Like a Pirate Day. The game was initially available on Steam (PC and macOS) and Nintendo Switch. [76]
Linux version released on Steam
Return to Monkey Island received a native Linux build on Steam, meaning users no longer had to rely on Proton to play the game on Linux. [77]
PS5 and Xbox Series X/S released
Return to Monkey Island launched on PlayStation 5 and Xbox Series X/S, also arriving on Xbox Game Pass on day one. [78]
Launched on iOS/Android
The game launched on iOS and iPadOS via the App Store, and on Android via the Google Play Store, making it officially available on mobile devices. [79]
References
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- [] The Adventurer Issue 1 - The Secret of Creating Monkey Island (1990)
- [] Grumpy Gamer - On Stranger Tides (2004)
- [] Aric's World - A peak into my Games Industry Archive (2016)
- [] Grumpy Gamer - Happy Birthday Monkey Island (2015)
- [] Conversations with Curtis (YouTube) - A Conversation with Lucasfilm Legend Mark Ferrari (2023)
- [] LucasArts Entertainment Company - 20th Anniversary (2002)
- [] The International House of Mojo - Revealed! Iain McCaig, the man behind the Monkey Island VGA portraits (2019)
- [] LucasFilm Games - Lucasfilm Games VGA Upgrade Offer
- [] CU Amiga UK Issue 13 - The Secret of Monkey Island advertisement (1991)
- [] Zero Issue 13 - The Secret of Monkey Island review (1990)
- [] AMIGA Magazine Rack - Review Search Results (2025)
- [] The International House of Mojo Forums - SCUMM Version info (2022)
- [] GameSpot (YouTube) - E3 2009: Secret of Monkey Island Special Edition (2009)
- [] LucasArts Entertainment Company - Future Back-Catalog Announcements to be Made (2009)
- [] The International House of Mojo - Ron Gilbert and Dave Grossman talk Return to Monkey Island (2022)
- [] Monkey Island 30th Anniversary Anthology - Monkey Island Chronicles (2021)
- [] Enchanted Realms Issue 7 - Court Herald - Tidings of new adventures from hither and yon (1991)
- [] The Adventurer Issue 3 - The Evolution of Lucasfilm Games: The Art Department (1991)
- [] Game-X Issue 35 - Monkey Island 2: LeChuck's Revenge (1991)
- [] Zero Issue 22 - Lucas Pocus (1991)
- [] CU Amiga Issue 28 - Secret of Monkey Island 2 (1992)
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- [] Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them - Behind the Game (2011)
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- [] The Curse of Monkey Island Official Website - The Making of The Curse of Monkey Island (1997)
- [] Joystick (France) Issue 75 - ECTS Londres 96 LucasArts (1996)
- [] Next Generation - ECTS: Lucas Monkeying Around (1996)
- [] LucasArts Entertainment Company - LucasArts The Press Room (1996)
- [] PC Gamer Issue 38 - no more monkeying around (1997)
- [] Online Gaming Review - New for October 30, 1997 (1997)
- [] PC Zone Issue 58 - Monkey Island 3: The Curse of Monkey Island (1997)
- [] GameSpot - The Curse of Monkey Island Review (1997)
- [] Film Stories - Mêlée and mirth: the making of Monkey Island (2020)
- [] The International House of Mojo - LucasArts' Secret History #14 (2010)
- [] LucasArts Entertainment Company - Escape from Monkey Island PR (2000)
- [] The International House of Mojo - E3 2000: cry of the forsaken (2000)
- [] Game Critics Awards - 2000 E3 Game Critics Awards (2000)
- [] GameSpot - Escape from Monkey Island Complete (2000)
- [] The International House of Mojo - EMI Gone Gold! (2000)
- [] The International House of Mojo - EMI Release dates (2000)
- [] The International House of Mojo - EMI today! (2000)
- [] MacCentral Online - Playmakers: Escaping Monkey Island with Jesse Spears (2000)
- [] Aspyr - Inside Aspyr (2003)
- [] The Legend of Monkey Island - EMI for PS2Coming June 20th (2001)
- [] GameSpot - Date Set For Monkey Island (2001)
- [] Telltale Games - Frequently Asked Questions (2009)
- [] Gamasutra - Back In The Water: The Monkey Island Interview (2009)
- [] The International House of Mojo - New Telltale Series To Be Unveiled at E3 (2009)
- [] Eurogamer - Telltale has new episodic series for E3 (2009)
- [] Eurogamer - E3: New Telltale series is Monkey Island (2009)
- [] Telltale Games - Tales of Monkey Island Chapter One out now! (2009)
- [] Telltale Games - Launch of the Screaming Narwhal coming to WiiWare July 27! (2009)
- [] Telltale Games - Tales of Monkey Island Chapter Two is here (2009)
- [] Telltale Games - Enter the Lair of the Leviathan (2009)
- [] Telltale Games - Tales of Monkey Island Ch. 4 out now! (2009)
- [] Telltale Games - Tales of Monkey Island Finale Available Now! (2009)
- [] Telltale Games - Yep, Telltale is making Mac games. See you at MacWorld! (2010)
- [] Telltale Games - Tales of Monkey Island headed to the PlayStation Network next week (2010)
- [] Telltale Games - Monkey Island on iPad - A Free Episode and a Full Season (2011)
- [] Telltale Games - Guybrush Threepwood Plunders the iPhone (2011)
- [] Apple iTunes - App Store - Monkey Island Tales 5 (2012)
- [] The Rexbox Blog - Guybrush Threepwood (2009)
- [] Ron Gilbert (Twitter) - "Coolest and bestest version of Guybrush Threepwood I have ever seen" (2009)
- [] Revista GQ - Return to Monkey Island: Entrevistamos a Ron Gilbert (2022)
- [] Devolver Digital (Twitter) - "Monkey Island 3 plz. [opens briefcase full of money]" (2019)
- [] Devolver Digital (Twitter) - "Hello does Lucas mean Monkey Island 3 plz respond DMs and cellular phones and Friendster are all open." (2019)
- [] Adventure Gamers - Ron Gilbert, Dave Grossman - Return to Monkey Island (2022)
- [] Conversations with Curtis (YouTube) - A Conversation with Dave Grossman (2023)
- [] Grumpy Gamer - Return to Monkey Island Dev Diary (2022)
- [] Grumpy Gamer - April Fools' 2022 (2022)
- [] PC Gamer - Monkey Island returns in Return to Monkey Island (2022)
- [] Ron Gilbert (Twitter) - "And that's a wrap! Just got out of the studio with @AlexActWrDir (Elaine) and now we're done (...)" (2022)
- [] Nintendo Life - Return To Monkey Island Gets A Release Date And A Horse Armour Pre-Order Bonus (2022)
- [] Devolver Digital (Twitter) - "(...) is available now on Steam and Nintendo Switch! (...)" (2022)
- [] Steam - The Fastest Selling Monkey Island - Now With a Native Linux Build! (2022)
- [] Devolver Digital (Twitter) - "(...) is now available on PS5 and XB S/X alongside Game Pass!" (2022)
- [] Devolver Digital (X) - "(...) arrives on the shores of the App Store and Google Play on July 27!" (2023)
All references accessed in September 2025.
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